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Technology

When learning begins in wonder, technology is a long standing tradition.

In the Tinkering Lab (K4-grade 2) and the Innovation Hub (grades 3-6) students grow in their 21st Century learning skills of collaboration, communication, critical thinking, and creativity. Our technology programs are project based and encourage students to learn to think long-term. The skills that students learn will prepare them to adapt and respond to our rapidly changing world. This foundation allows our students to excel even as the tools, mediums, and technology evolve.

Tinkering Lab

The Tinkering Lab is the perfect place to participate in STEAM (Science, Technology, Engineering, the Arts, and Mathematics) activities and challenges. Students collaborate with their classmates and teachers while participating in projects. They learn about the Engineering Design Process (Ask, Imagine, Plan, Create, Improve, and Communicate) while repurposing materials, making models, and creating. It’s amazing to see how innovative our youngest students can be!

While we always strive to celebrate all of our tinkering successes, we also place great value in learning about why things failed. This concept helps children learn that there are many ways to approach a problem, and that some problems may have more than one solution. The problem-solving skills learned in the Tinkering Lab will prove to be an invaluable tool that goes far beyond the classroom as the children grow. Our belief is that their ideas may truly change the world!

Innovation Hub

Students in 3rd-6th grades enjoy ample time in our Innovation Hub building. Affectionately dubbed ‘iHub’ by our students, this space holds our library, science labs and Maker Space. Through innovative and cross-disciplinary projects, science, technology, engineering, the arts, and math (STEAM) play an important role in student learning. Our students use design thinking to develop creativity, collaboration, communication, and critical thinking in the Maker Space.

Students in the 3rd grade work on interdisciplinary projects that include, “If I Built a Car”, which is connected to their literature lessons, sundials to demonstrate learning of ancient history, and learn technology skills like typing and computer programming.

During the 4th grade year, students explore wearable technology, build catapults and bridges, learn videography, coding, 3D printing, make rubber band powered cars, Da Vinci inventions and more. We have special Maker Space time dedicated to fixing items as well as taking them apart.

Design projects during the 5th grade year include art robots, ideal wallets, 3D printing, Makey Makey Invention creations, collaborative challenges, coding, LED circuitry, marble run roller coasters, green screen filmmaking and Take Apart Electronic Days.

Students in 6th grade will pursue their passions by discovering a need in their field of interest and working with an expert mentor to engineer a device to meet that need. Using design thinking and the Scientific Method to research and carry out their projects, students will then present their device and project findings at the Orlando Science Center to qualified judges. Green Lounge chairs, medical 3D Printing for a Purpose, and an 18 hole mini golf design project also make up the 6th grade year in the Maker Space.